I’ve done many drawings over the course of this project, all
of which have changed drastically since my initial concept. I started off with
the idea of an oceanic setting, which gradually turned into more of a prison
escape theme. The ocean was dropped in favour of a pier, the playable character
has been developed and fleshed out and once again the setting of the game was
changed, this time reverted to the previous setting of an ocean landscape.
Having a visual representation made it much easier to envision things that
might be happening and what might be appropriate regards progression, and thus
develop ideas. Overall research (As well as the research into Hannibal Lecter)
has included research into sea creatures (Such as sea urchins, sharks, etc.)
for initial designs, looking at several piers across England (Such as Brighton
pier) and the uniforms of prisoners and prison guards.
The materials I used for the most part were simple pencil
and paper, although I did also make use of Photoshop and Construct for the
final piece. Terracotta and modelling clay, as well as latex, were also used for
the 3D model. Of the 2D resources, I felt comfortable and confident making use
of Construct, as although I don’t fully understand it the concept is easy to
grasp and rather simple to make use of with simple understanding of code, and
Photoshop was of course familiar to use. Of the 3D resources, my favourite to
make use of was likely the latex. Painting it on was time consuming and an
assault on the nose, but otherwise rather therapeutic. And removing the latex
moulds proved to be extremely amusing (Although most stayed intact). The most
enjoyable part of the process overall was probably painting the modelling clay,
however. I enjoy painting, and trying to coat the base and “Pier” in the
appropriate colours without overlap proved to be challenging but fun to
undertake.
The processes involved with the creation of the 3D design were
modelling the clay to make it into the appropriate shape and painting it with
latex to create the mould. The research I put into the 3D model (A mask) was to
look at designs of famous masks (Eventually settling on a more full version of
the mask worn by Hannibal Lecter, as both he and the protagonist in my own game
are prisoners).
The processes involved in the creation of the 2D design were
simple sketching for initial ideas, more refined pencil drawings for developed
ideas and a final piece on Photoshop, painted appropriately and inserted into
Construct as a sprite.
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