Friday, 4 December 2015

Artist Research

Artist Research

 As artistic inspiration, I looked to the game “Canabalt”. It has a basic but pleasant visual style, using a greyscale for a landscape, and dressing the controllable character in a simple black suit to make them stand out from the background. In short, it features little in the way of colour or complexity, but keeps visuals clean, concise and simple to make out, yet enjoyable to look at. Using a combination of silhouette and pixel graphics, the game manages to prove that simplicity and minimalism on visual style and gameplay doesn’t necessarily detract from the overall experience of that game.

My 3D research is into the work of Rachel Whiteread. Her usual method involves creating a cast around a physical object in order to create a replica of said object out of concrete or resin. Her works include "Ghost", her first casting of a major building, "One Hundred Spaces", a casting of the underside of chairs, and "Holocaust Monument", a building made of casts of books with the spines turned outwards.

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